Friday, June 26, 2009

Review - Ghostbusters (Xbox 360)

This post is syndicated with permission from GamerFront.net
Ghostbusters was one of those games that I really wanted to like, but honestly didn’t expect much from it. After all, I’ve played some really bad games that were based on the franchise. Seriously, have you ever played the Atari game? Anyway, I was rather surprised that this game was far from bad. In fact, it’s the best games associated with a movie franchise that I’ve played in a long time.

From the moment the game loads up, you have the distinct feeling that this is the long-lost third Ghostbusters film. Only this time around you’re actually a part of the story. When I watched the opening scene and it transitioned into the Ghostbusters theme song, I’ll admit to getting chills. Not spooky chills, more like nostalgia. They even opened up with the Columbia Pictures splash.

I won’t dive into the story too much, mostly because I hate reading about too much of the plot in a review. That said, the game takes place in 1991, roughly 2 years after the second film. The team has hired a new guy to help out with the work, which is where you come in. Your character is never given a name, which is said to be so that the team doesn’t get too attached for fear of any “mishaps.” Throughout the game you are referred to as “Rookie”, and you never speak. I think this is done rather well, letting you immerse yourself more into the story.

As you start to get into the game, you quickly realize that it was definitely written by the same guys (Harold Remus and Dan Akroyd). All of the witty jokes and banter you’d expect to hear from the crew are there. Of course all four of the original actors lend their voices to their respective characters, along with Annie Potts and William Atherton who voice Janine Melnitz and Walter Peck. Hearing these voices in-character again for the first time in two decades really brings the game to life.

When it comes to graphics, I was for the most part impressed. The scenery is very diverse from level to level, and looks rather stunning on the Xbox 360. Character models were all spot-on, even if their hair looks a little like plastic at times. My largest complaint would have to be in the lip-syncing department. There were a few times where it felt like I was watching a badly-dubbed Chinese flick. Most of the time it wasn’t too bad, and didn’t really distract from the overall flow of the game.

So the game looks good and it sounds good, but how does it play? The controls are simple enough to learn. Your analog sticks control your camera and movement, the D-pad selects one of four different weapons and your triggers fire said weapons. You start out with only the classic proton beam, however as you progress, Egon hooks you up with new ones to keep things interesting.

You spend a lot of time using your PKE-Meter to find artifacts and ghosties to capture. Once you’ve found yourself a ghost to capture, you’ll switch to one of your weapons, and blast the hell out of it until it’s time to capture it (though some can just be killed off). They tend to move around pretty quickly, so aiming can get tricky, but you get the hang of it. Plus you can purchase upgrades to your proton pack that make it more of a fair fight.  Your proton stream will automatically switch to capture mode when the time is right, and you’ll use it to guide the specter into a waiting trap.

At times the ghost fights can seem a little repetitive, but they did a great job with diversifying the levels enough that it keeps things fresh and interesting. What really seems to drive the game is all of the witty banter between the characters. I honestly think that some people out there could get plenty of enjoyment just watching another person play. There’s enough plot and witty humor to keep one entertained.

I only ran into a few issues playing the game, most of which involved ghosts flying off somewhere that they didn’t belong. In one case a ghost flew through a wall, making it nearly impossible to take out. However, it would come just close enough to hit now and again, and I managed to destroy it. One particular time it brought the game to a grinding halt. A ghost that needed to be killed to progress the story line either flew off or just didn’t come out when it was supposed to. Thus I was stuck battling wave after wave of unimportant enemies while the gang kept yelling at me to concentrate on the one that wasn’t there. A quick load of the last checkpoint solved it.

Overall, I was impressed with the game. It was a bit on the short side, clocking in at around 6 hours for the full single-player experiences. The multiplayer modes were enjoyable, but not something I would spend any real amount of time tackling. There are plenty of achievements to unlock as well as a host of haunted artifacts that can be collected which add to the replayability of the game. If you’re a fan of Ghostbusters, there’s no reason you shouldn’t pick this one up.

VIA [ GamerFront ]


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Thursday, June 25, 2009

Amazon Warns State of California to Back Off

This week Amazon.com Inc. sent a letter to California legislators threatening to sever business relationships with affiliates in the state if they passed a law forcing the Seattle based company to collect and remit California sales tax.

Last week Amazon sent letter to North Carolina and Hawaii as they got closer to passing similar legislation. The states are looking to require e-commerce companies with online affiliates in their state to collect tax. These affiliates receive commission from sales that are the result of links on their own websites. According to the WSJ, the letter sent to California Gov. Arnold Schwarzenegger and leaders in state government called the proposed law, AB 178, unconstitutional and said it ”ultimately would require sellers with no physical presence in California to collect sales tax merely on the basis of contracts with California advertisers” .

Geoffrey A. Fowler reports:

Assemblywoman Nancy Skinner, a Democrat, said that the law could raise nearly $150 million in revenue for the state when she proposed it in February. The California law is based on one passed by New York last year, which Amazon and Overstock.com Inc. have challenged in court. Ms. Skinner’s bill is still pending its first hearing in committee.

Aside from desperately needed revenue for the State of California, the new tax law is hoped by some to ‘level the playing field’ between brick and mortar stores and online retailers. They cite boarded up store fronts and struggling local economies.

I don’t know about you, but when I buy online, it’s not because I’m saving the 10% sales tax (yes, where I live it’s just under that). It’s because shopping online is convenient. It’s time efficient. Sure I might save a little on with the discounts and tax savings, but I make up for it in impulse purchases and shipping costs.

Do online retailers really have a competitive advantage, and if so, does it have anything to do with sales taxes?

Image Credit: Robert Scoble, Flickr


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Tuesday, June 23, 2009

Bankruptcy filing reportedly allows GM, Chrysler to shed hundreds of product liability lawsuits

Filed under: Government/Legal, Chrysler, LLC., GM


Outside of bankruptcy, General Motors and Chrysler were no longer competitive enough to remain solvent. After Chapter 11 reorganization, the two automakers will have a clean financial statement and a whole lot fewer employees, plants, and dealers. Another area where the two automakers will receive a clean bill of health is product liability lawsuits, and the savings will be huge, The Detroit News reports. GM, for example, had $928 million in liability expenses (including court costs and lawyer fees) in 2008 and $1.1 billion in 2007.
The government has ruled that the new GM and Chrysler will not be held liable for vehicles sold by the old GM and Chrysler. Lawyers are still debating whether or not cars and trucks purchased after bankruptcy proceedings began will be covered, but anything before bankruptcy is apparently out of the picture. University of Michigan law professor and bankruptcy scholar John Pottow told the DetNews that GM lawyers gave him the impression that it was the government that was driving this issue:
"What's fascinating about this is that it is the government taking the hard line here, insisting that the new company should emerge free of those liabilities. It's the government actually thinking like hardheaded investors instead of taking the more predictable, more socialist line."
While the two companies' ledgers will look better without the threat of liability, the move is brutal for those who are awaiting trial or have already been awarded money but have yet to receive any funds. Those who have been permanently disabled as a result of alleged vehicle defects will now likely never receive a dime for their injuries. While pre-bankruptcy liabilities will be swept under the rug, GM and Chrysler will continue to cover all applicable warranties both pre- and post-bankruptcy.
In the meantime, attorneys general from a number of states aren't taking the matter lying down - eight separate states have filed objections to the provision in federal bankruptcy court on Friday.
[Source: The Detroit News]

Bankruptcy filing reportedly allows GM, Chrysler to shed hundreds of product liability lawsuits originally appeared on Autoblog on Mon, 22 Jun 2009 14:27:00 EST. Please see our terms for use of feeds.

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Monday, June 22, 2009

Water Powered Self Retracting Hose Reel


By Andrew Liszewski

Normally I wouldn’t consider a hose reel to be OhGizmo! fodder, but this one has a clever trick up its sleeve that easily passes the “hey that’s nifty!” test. The NO-CRANK reel uses a patented water piston engine and the water pressure from your outdoor tap to automatically rewind your garden hose by simply flicking a lever to the ‘rewind’ position. And while I have my doubts that rewinding a hose is actually “one of the most stressful parts of maintaining your lawn and garden” like their PR material claims, I still think it’s a clever idea. And it’s just $39.99 from Buy.com, though I have my doubts it will arrive in time for Father’s Day.

[ NO CRANK Hose Reel ] VIA [ GadgetGrid ]


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Thursday, June 18, 2009

Business Opportunities Weblog in Korean

Sort of, anyway.

Yunsuk Im is translating and posting some of our articles in Korean on his blog.

I asked him about his plans:

My name is Yunsuk Im. I have been a reader of your site for a while.

My blog introduces interesting articles, business ideas and success stories etc. Things that are related to making money and businesses. Things that can be inspirational to people who want to get out of 9-5 jobs and achieve financial independence like me. Since not many Koreans are exposed to the articles and stories from USA, I thought my blog could help people and myself.

Good luck Yunsuk!


From Business Opportunities Weblog.


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Tuesday, June 16, 2009

Left 4 Dead Mobile Is Horrifically Precious


By Andrew Liszewski

Even infants have to be prepared for the inevitable zombie infestation, and I can’t think of a better way to get them accustomed to hideous freaks battling it out with heavily armed commandos than with this adorable Left 4 Dead mobile hanging above their crib. Created by Etsy seller SaltyandSweet the mobile is made from laser cut 1/16-inch black mat board connected with black wire and it takes up about as much space as a basketball when in motion. $36 on Etsy.

[ Etsy - SaltyandSweet - Left 4 Dead Mobile ] VIA [ Kotaku ]


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